The Binding of Isaac: Afterbirth+ only enables achievements along with mods if you have finished the game at least once. It's a constructive criticism since I just can't stand when the Workshop is added to a game but blocks achievements, since in My case they might as well never have added mods to begin with.Įdit: Just thought of a suggestion for Maschinen-Mensch regarding Achievements and Mods. Regards to the devs and their work, this is not an attack on them nor the game, I really like it. Anyone working on or know of one available? So it seems rather unfair that even that will disable achievements.įinally, if achievements are going to be disabled while the game supports mod integration, then I want a mod that enables achievements. The other issue is, one of the best mods right now is the Sekh’s Reworked Graphics, it is practically becoming indispensable for The Curious Expedition. So the only people being punished are those like Me who want the whole experience of mods AND achievements. Plus this is a single player game endorsing mods. If your argument is that it's to prevent unfairness or cheating, a cheater will get a program or line of code that will instantly unlock all achievements and cheat all they want. What's the point? This means I will not be running any mods at all because I want the achievements and the sense of progression and, well, achievement that they bring. It really rubs Me the wrong way when a game adds official mod integration but disables achievements. The primary problem is that now I have realised that using mods disables achievements. This really excited Me and I instantly browsed the Workshop and picked out the more interesting mods. I bought The Curious Expedition in Early Access and really enjoyed it, I casually play it on and off every now and then and recently not only noticed that achievements had been implemented but that mod integration had been added through the Steam Workshop.
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